Astro DB
Midnight Fallen
Max Level 5Passive

Midnight Fallen

NW_MIDNIGHT_FALLEN• ID #5501

Prerequisites

The Vigilante at NightLv. 3
Magazine for OneLv. 3
Wild FireLv. 3

Available To Classes

In-Game Description & Formulas

Midnight Fallen Max Level: 5 Requirement: The Vigilante at Night 3,\n Magazine for One 3, Wild Fire 3 Skill Form: Active Type: Physical Ranged Target: Ground AP Recovery: 2 Description: Bombs a designated area, inflicting ranged physical damage to enemies within that area 3 times. Inflicts more damage when under the Hidden Card effect. Ignores 30% of the target's physical defense and damage is additionaly increased according to the caster's Base Level and CON. Consumes 5 Bullets. Requires a Shotgun, Gatling Gun or Grenade Launcher. [Lv 1]: ATK 3200% per Hit Hidden Card: Shotgun: 3600% per Hit Hidden Card: Gatling Gun: 3400% per Hit Hidden Card: Grenade Launcher: 3540% per Hit AoE - Shotgun: 5x5 cells/Gatling Gun: 7x7 cells/ Grenade Launcher: 9x9 cells [Lv 2]: ATK 4000% per Hit Hidden Card: Shotgun: 4800% per Hit Hidden Card: Gatling Gun: 4400% per Hit Hidden Card: Grenade Launcher: 4680% per Hit AoE - Shotgun: 5x5 cells/Gatling Gun: 7x7 cells/ Grenade Launcher: 9x9 cells [Lv 3]: ATK 4800% per Hit Hidden Card: Shotgun: 6000% per Hit Hidden Card: Gatling Gun: 5400% per Hit Hidden Card: Grenade Launcher: 5820% per Hit AoE - Shotgun: 5x5 cells/Gatling Gun: 7x7 cells/ Grenade Launcher: 9x9 cells [Lv 4]: ATK 5600% per Hit Hidden Card: Shotgun: 7200% per Hit Hidden Card: Gatling Gun: 6400% per Hit Hidden Card: Grenade Launcher: 6960% per Hit AoE - Shotgun: 7x7 cells/Gatling Gun: 9x9 cells/ Grenade Launcher: 11x11 cells [Lv 5] :ATK 6400% per Hit Hidden Card: Shotgun: 8400% per Hit Hidden Card: Gatling Gun: 7400% per Hit Hidden Card: Grenade Launcher: 8100% per Hit AoE - Shotgun: 7x7 cells/Gatling Gun: 9x9 cells/ Grenade Launcher: 11x11 cells Values in this color have been custom-modified for AstRO.