
Max Level 5Passive
Midnight Fallen
NW_MIDNIGHT_FALLEN• ID #5501
Prerequisites
The Vigilante at NightLv. 3
Magazine for OneLv. 3
Wild FireLv. 3
Available To Classes
In-Game Description & Formulas
Midnight Fallen
Max Level: 5
Requirement: The Vigilante at Night 3,\n Magazine for One 3, Wild Fire 3
Skill Form: Active
Type: Physical Ranged
Target: Ground
AP Recovery: 2
Description: Bombs a designated area, inflicting
ranged physical damage to enemies within
that area 3 times. Inflicts more damage when
under the Hidden Card effect.
Ignores 30% of the target's physical defense and
damage is additionaly increased according
to the caster's Base Level and CON.
Consumes 5 Bullets.
Requires a Shotgun, Gatling Gun
or Grenade Launcher.
[Lv 1]: ATK 3200% per Hit
Hidden Card: Shotgun: 3600% per Hit
Hidden Card: Gatling Gun: 3400% per Hit
Hidden Card: Grenade Launcher: 3540% per Hit
AoE - Shotgun: 5x5 cells/Gatling Gun: 7x7 cells/
Grenade Launcher: 9x9 cells
[Lv 2]: ATK 4000% per Hit
Hidden Card: Shotgun: 4800% per Hit
Hidden Card: Gatling Gun: 4400% per Hit
Hidden Card: Grenade Launcher: 4680% per Hit
AoE - Shotgun: 5x5 cells/Gatling Gun: 7x7 cells/
Grenade Launcher: 9x9 cells
[Lv 3]: ATK 4800% per Hit
Hidden Card: Shotgun: 6000% per Hit
Hidden Card: Gatling Gun: 5400% per Hit
Hidden Card: Grenade Launcher: 5820% per Hit
AoE - Shotgun: 5x5 cells/Gatling Gun: 7x7 cells/
Grenade Launcher: 9x9 cells
[Lv 4]: ATK 5600% per Hit
Hidden Card: Shotgun: 7200% per Hit
Hidden Card: Gatling Gun: 6400% per Hit
Hidden Card: Grenade Launcher: 6960% per Hit
AoE - Shotgun: 7x7 cells/Gatling Gun: 9x9 cells/
Grenade Launcher: 11x11 cells
[Lv 5] :ATK 6400% per Hit
Hidden Card: Shotgun: 8400% per Hit
Hidden Card: Gatling Gun: 7400% per Hit
Hidden Card: Grenade Launcher: 8100% per Hit
AoE - Shotgun: 7x7 cells/Gatling Gun: 9x9 cells/
Grenade Launcher: 11x11 cells
Values in this color have been custom-modified
for AstRO.

