
Max Level 5WeaponGroundWeapon
Wild Fire
NW_WILD_FIRE• ID #5409
Prerequisites
P.F.ILv. 3
Intensive AimLv. 1
Available To Classes
In-Game Description & Formulas
Wild Fire
Max Level: 5
Requirement: P.F.I 3, Intensive Aim 1
Skill Form: Active
Type: Physical Ranged
Target: Ground
AP Recovery: 2
Description: Fires a bullet towards the ground,
inflicting ranged physical damage to
targets within the range.
If a Shotgun is equipped,
inflicts more damage than a Grenade Launcher
but within a narrower area.
If a Grenade Launcher is equipped,
inflicts damage in a wider area than a Shotgun.
If there is an Aiming Count active,
the skill consumes all the Aiming Count
and skill damage is increased according
to the amount of Aiming Count consumed.
Damage additionally increases according
on the caster's Base Level and CON.
Consumes 5 Bullets.
Requires a Shotgun or Grenade Launcher.
[Lv 1]: Shotgun: ATK 4700+
(Aiming Count x500)%/AoE: 5x5 cells
Grenade Launcher: ATK 4500+
(Aiming Count x500)%/AoE: 9x9 cells
[Lv 2]: Shotgun: ATK 7900+
(Aiming Count x1000)%/AoE: 5x5 cells
Grenade Launcher: ATK 7500+
(Aiming Count x1000)%/AoE: 9x9 cells
[Lv 3]: Shotgun: ATK 11100+
(Aiming Count x1500)%/AoE: 5x5 cells
Grenade Launcher: ATK 10500+
(Aiming Count x1500)%/AoE: 9x9 cells
[Lv 4]: Shotgun: ATK 14300+
(Aiming Count x2000)%/AoE: 7x7 cells
Grenade Launcher: ATK 13500+
(Aiming Count x2000)%/AoE: 11x11 cells
[Lv 5]: Shotgun: ATK 17500+
(Aiming Count x2500)%/AoE: 7x7 cells
Grenade Launcher: ATK 16500+
(Aiming Count x2500)%/AoE: 11x11 cells

